https://bugs.winehq.org/show_bug.cgi?id=43828
Bug ID: 43828 Summary: The Witcher 3: some monsters have distorted surfaces sticking out Product: Wine Version: 2.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: shtetldik@gmail.com Distribution: ---
Created attachment 59378 --> https://bugs.winehq.org/attachment.cgi?id=59378 Alghoul distortion
For example, alghoul can get red, glass-like surfaces sticking out, bloated stegosaurus style. It probably supposed to be its spikes, but they are messed up. See attached screenshot.
Configuration:
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0 / 4.12.0-2-amd64, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel (git-4b41361894)
(+Mesa freeze prevention patch).
Wine staging patches applied:
wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips d3d11-Deferred_Context xaudio2-get_al_format