https://bugs.winehq.org/show_bug.cgi?id=44824
--- Comment #2 from M.K. mk+winehq1803@pimpmybyte.de --- PS: Anyone trying to use the server voices as well: The critical command missing from the introductory example code is to set a custom audio destination, because it seems to default to the null device. (e.g. `.SetOutputToDefaultAudioDevice();)