http://bugs.winehq.org/show_bug.cgi?id=7615
Summary: Regression; Black screen in Halo Product: Wine Version: 0.9.32. Platform: Other OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: liquitsnake@gmx.net
In 0.9.31, Halo worked better than ever. In 0.9.32, I get a black screen whenever I'm allowed to move (in-game). I mean, cut scenes work fine, but that moment the cut scene finishes, the screen goes black. However, stuff like text or the menu after pressing ESC still get displayed (on top of the blackness)
I compared logs of 0.9.31 and 0.9.32 and I've found this
fixme:d3d:clipplane >>>>>>>>>>>>>>>>> 0x500 from glClipPlane @ state.c / 2071 err:d3d_shader:shader_get_registers_used No texture bound to sampler 2
Those 2 errors appear in the 0.9.32 log, but not in the 0.9.31 one.
If more information is needed, I would be glad to provide it.