http://bugs.winehq.org/show_bug.cgi?id=18458
Summary: Darkfall doesn't start Product: Wine Version: 1.1.21 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: loacoon@hotmail.com
The updater works (with a few bugs, but it works), bug the game crashes when starting the engine.
There is a short console output appearing right when the game crashes :
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33cd8c,0x00000000), stub! fixme:d3d_caps:IWineD3DImpl_CheckDeviceFormatConversion (0x142670)-> (STUB) (Adptr:0, DevType:(1,WINED3DDEVTYPE_HAL), SrcFmt:(3,WINED3DFMT_X8R8G8B8), TgtFmt:(3,WINED3DFMT_X8R8G8B8)) wine: Call from 0x7ee277bf to unimplemented function d3dx9_36.dll.D3DXFVFFromDeclarator, aborting