https://bugs.winehq.org/show_bug.cgi?id=40962
Bug ID: 40962 Summary: Angels Fall First OpenGL mode crashes on startup Product: Wine Version: 1.9.14 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: freepskov@gmail.com Distribution: ---
Created attachment 55109 --> https://bugs.winehq.org/attachment.cgi?id=55109 Logs and screenshots
I recently got Angels Fall First 0.9.253.2507 (Early Access) on Steam, a game which I believe runs on Unreal Engine 3. Its OpenGL mode does not work on Wine 1.9.14 with my NVIDIA GTX 550 Ti Desktop with Ubuntu 16.04. I would expect it not work on any Intel graphics on Wine or Windows because of a GL extension requirement.
When run in 32-bit wine or as a 32-bit application in 64-bit wine, the splash opens for a while, then a graphics crash pops up (screenshot attached). When you hit OK, the splash disappears and the process ends.
In the 32-bit case, wine posts a bunch of these in the log:
fixme:dbghelp:validate_addr64 Unsupported address fffffffff7390000 fixme:dbghelp:validate_addr64 Unsupported address fffffffff7320000 fixme:dbghelp:validate_addr64 Unsupported address fffffffff72f0000
Interestingly, the same thing appears to happen when you try to run DirectX 11 mode in 32-bits, so I'll attach that log as well, in case it's useful.
When run in 64-bit wine as a 64-bit application, the splash opens and stays there indefinitely until you kill it. Wine reports a stack overflow error.
I am also going to bring https://bugs.winehq.org/show_bug.cgi?id=40961 to your attention, because if this bug is fixed, the program may still have problems related to the other bug.
Logs and screenshots attached in a 7zip file.