https://bugs.winehq.org/show_bug.cgi?id=51999
--- Comment #5 from Maxime berillions@gmail.com --- New try early 5 months later. The game still crashes with Vulkan renderer. I use vkd3d-git build as PE.
When the game crashes, i have these lines in the output console :
----- 0990:fixme:d3d:vk_buffer_usage_from_bind_flags Ignoring some bind flags 0x29. 0990:fixme:d3d:wined3d_render_target_view_vk_cs_init Buffer views not implemented. 0990:fixme:d3d:vk_buffer_usage_from_bind_flags Ignoring some bind flags 0x29. 0990:fixme:d3d:wined3d_render_target_view_vk_cs_init Buffer views not implemented. 0990:fixme:d3d:vk_buffer_usage_from_bind_flags Ignoring some bind flags 0x29. 0990:fixme:d3d:wined3d_render_target_view_vk_cs_init Buffer views not implemented. 0990:fixme:d3d:vk_buffer_usage_from_bind_flags Ignoring some bind flags 0x29. 0990:fixme:d3d:wined3d_render_target_view_vk_cs_init Buffer views not implemented. 0990:fixme:d3d:vk_buffer_usage_from_bind_flags Ignoring some bind flags 0x29. 0990:fixme:d3d:wined3d_render_target_view_vk_cs_init Buffer views not implemented. 00e8:fixme:netprofm:list_manager_GetConnectivity 000000000018F4E0, 000000000236FC2C 09a0:fixme:d3d:wined3d_device_context_clear_rendertarget_view Not implemented for WINED3D_RTYPE_BUFFER resources. 09a0:err:d3d11:d3d11_device_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c. 09a0:fixme:d3d:wined3d_buffer_vk_prepare_location Unhandled location 0. 09a0:err:d3d:wined3d_buffer_invalidate_range Buffer 00007FC842735050 does not have any up to date location. wine: Unhandled page fault on read access to 0000000000000098 at address 00007FC8E1BE6369 (thread 09a0), starting debugger... -----