https://bugs.winehq.org/show_bug.cgi?id=23807
--- Comment #32 from Michael Bond [email protected] --- Created attachment 49933 --> https://bugs.winehq.org/attachment.cgi?id=49933 Patch updated to latest git
I did change the wined3d_format_channels values to use bpp/depth instead of rgb which seems more correct and removes the need for the hack. I won't swear that the format flags are correct in format_texture_info, someone with a better understanding of the wined3d texture flags should take a look at this.