http://bugs.winehq.org/show_bug.cgi?id=19128
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #3 from Jörg Höhle hoehle@users.sourceforge.net 2010-06-12 15:06:58 --- Forgot to mark this fixed long ago.
As of wine-1.2rc3, no difference with UseGLSL disabled or default; very few logs from Wine: fixme:d3d:device_resource_released Vertex buffer released while bound to a state block, stream 0 err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet