https://bugs.winehq.org/show_bug.cgi?id=42450
--- Comment #6 from Carlos Silva r3pek@r3pek.org --- @Matteo Bruni OK, wine-2.3 fixes this error (warning) message.
Still, Subnautica still has the white glare on it. Maybe that was not the problem :(
Now I only get something like this on the console log: fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #497: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
Don't know if I should open a new bug or keep this one open for subnautica tracking....