https://bugs.winehq.org/show_bug.cgi?id=27814
--- Comment #11 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to WineBuG from comment #10)
(In reply to Béla Gyebrószki from comment #8)
I can't reproduce the problem in 1.7.34, animation of the menus is normal.
Marking fixed
I really don't think this one is fixed. :( It is still (I have been watching this bug for a very long time as well) an issue on Mac OS X with Wine 1.7.34 and 1.7.35.
Maybe you've got a faster mouse or you've changed something in your desktop environment settings?
Or maybe it hasn't been fixed for Mac OS X only? Can someone else using Linux see if the bug is still there? Link to the playable demo: http://archive.org/download/DiebytheSword_1020/dbtsdemo.zip
I'm for REOPENING.
It's been awhile since I last tested this bug. On my current system (Fedora 21, XOrg 1.16.2, XFCE 4.10) the problem doesn't exist with recent Wine 1.7.35. I tested both the GOG.com and the old demo version.
Wine 1.6.2: the problem exists Wine 1.7.35: menus drawn properly
I have a strong feeling that it was fixed by commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376 which is causing regressions in many games see bug #35718.
If you still have the reported problem on your system please open a new bug report for that. Make sure you're testing with plain Wine and not with wine-staging, because the problem does exist in staging, due to the 'wined3d-Revert_PixelFormat' patchset.