https://bugs.winehq.org/show_bug.cgi?id=40734
Bug ID: 40734 Summary: Unreal Tournament 3 doesn't quit properly when Pulseaudio is used Product: Wine Version: 1.9.11 Hardware: x86 URL: http://www.gamershell.com/download_21427.shtml OS: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: winepulse.drv Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
When Pulseaudio is used by Wine, UT3.exe remains in the process list after quitting the game. It uses 0% cpu but doesn't free up some 150-200 MB RAM, and needs to be killed. The game exits properly when Wine was compiled without Pulse support so that it uses ALSA on my system. Plain terminal output doesn't show anything interesting.
This can be reproduced with the demo version too: Install the demo and launch UT3Demo.exe, create a profile and select <Play Offline>. Select <Exit> from the main menu, click <Exit> again on the splash screen --> UT3Demo.exe remains in the memory.
UT3BetaDemo.zip (742M) sha1: 0ba7307daf9c21ec7349f9a673b2328d112c4eb9
wine-1.9.11-112-gd864119 Fedora 23 32-bit Pulseaudio 7.1