http://bugs.winehq.org/show_bug.cgi?id=11203
--- Comment #33 from Ian Goddard igoddard@nildram.co.uk 2009-08-15 13:04:19 --- (In reply to comment #32)
Sure - pretty much every modern game needs 32 bpp, and many check that and refuse to start if we report 24.
This gets odder & odder. X only supports 24 but we tell the app that we support 32 anyway because the app may want it. So how is the 32 bpp app expected to be handled by 24 bpp X? Or does the app, having made sure 32 is available, only send 24 bpp pixmaps?