https://bugs.winehq.org/show_bug.cgi?id=37705
--- Comment #29 from Paul Gofman gofmanp@gmail.com --- (In reply to Sergey Isakov from comment #28)
(In reply to Sergey Isakov from comment #9)
Same bug 37819
May be someone can check those bug?
I don't think it is much likely that they are related. This bug is very special. It is not quite common for games to request SRGB texture conversion on sampling for no apparent reason, but go away with that because they set a non 1 value and it happens to have no effect on native d3d. At the same time, there are endless possibilities for other potential issues which can effectively result in textures looking darker or lighter.