http://bugs.winehq.org/show_bug.cgi?id=11627
--- Comment #25 from Alexey Loukianov mooroon2@mail.ru 2011-09-12 05:03:56 CDT --- Well, tested it a bit more. Wine 1.3.28, taskset used to set CPU affinity to only use CPU #0, NSF2:SE with executables fixed using pe.exe, dgVoodoo 1.50 beta 2.
With such setup game runs perfectly either with Glide2x and with software renderers (NFS2SEA.EXE/NFS2SEN.EXE).
So, was this bug fixed or am I missing something? Having to set CPU affinity in order to run/play the game seems to be different bug than originally reported "The instruction at ... referenced memory at ..." bug.