http://bugs.winehq.org/show_bug.cgi?id=19775
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #6 from Jörg Höhle hoehle@users.sourceforge.net 2013-03-03 14:01:58 CST --- As of wine-1.5.23, the former registry entry VertexShaderMode became "MaxShaderModelVS"=dword:00000000
Changing the registry is still required (checked on Snow Leopard with Apple X11 and nVidia Mac Mini). Stefan Dösinger wrote in bug #19773, comment # 22: "I spent some time to find a proper fix for bug 19775, but didn't have any success. The game seems to choke on its internal data structures, I don't think the crash has anything to do with vertex shaders, other than selecting a different codepath in the game."