http://bugs.winehq.org/show_bug.cgi?id=12652
--- Comment #43 from Brian Warren bwarren@yandex.com --- (In reply to comment #39)
Because the game engine code is broken in that aspect you need to externally limit the reported number of multisample buffers or disable multisampling (not really a good option). For NVIDIA there exist tools to override the settings ... not sure about ATI, Intel.
I may not be understanding all of the debug information but, this defect doesn't affect all users. For example, my setup using a 6770 and the latest open source Radeon driver, the game runs flawlessly.
Are there any reports where this defect is appearing on Ati/Amd cards? Perhaps this is an nvidia exclusive defect.