http://bugs.winehq.org/show_bug.cgi?id=28066
Summary: Sound stops after some time (restarting sound in game usually possible) Product: Wine Version: 1.3.26 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: pitlicek@gmail.com
In many games (SC2, Source engine games, Oblivion), the sound stops working after while (completely random, sometimes couple of minutes, sometimes above hour). It is usually possible to restart the sound in game (going to options menu in SC2, snd_restart in source engine console, starting new game in Oblivion) but it's pretty annoying, if you have to do it every couple of minutes.
I started observing this bug long time ago (probably about a year ago, nut sure), so it's not result of current sound engine rewrite (and it doesn't fixed this).
Currently using Ubuntu 10.04 64bit, PulseAudio.