https://bugs.winehq.org/show_bug.cgi?id=45428
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Crash Bandicoot N. Sane |Crash Bandicoot N. Sane |Trilogy crashes while |Trilogy (Steam) crashes |entering main menu in |while entering main menu in |NtGetContextThread |ntdll.NtGetContextThread() | |with NULL context URL| |https://store.steampowered. | |com/app/731490 CC| |focht@gmx.net
--- Comment #1 from Anastasius Focht focht@gmx.net --- Hello folks,
is that with the legit Steam version? I'm curious because some users reported it running without any patches:
https://www.reddit.com/r/wine_gaming/comments/8w3iv2/crash_bandicoot_n_sane_...
--- quote --- Seems to run exceptionally well. Thanks for sharing. --- quote ---
Some experience a crash:
https://github.com/doitsujin/dxvk/issues/483 (legit Steam version)
https://www.reddit.com/r/wine_gaming/comments/8vjdvc/crash_bandicoot_n_sane_... (non-legit Steam version)
A call to 'ntdll.NtGetContextThread()' with NULL context doesn't make much sense. Is that part of the DRM scheme? Do you have any trace/relay log with some additional context information?
Regards