http://bugs.winehq.org/show_bug.cgi?id=15056
Johannes Holzfuß Drangon@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #18233|0 |1 is obsolete| |
--- Comment #23 from Johannes Holzfuß Drangon@gmx.de 2008-12-27 08:30:48 --- Created an attachment (id=18238) --> (http://bugs.winehq.org/attachment.cgi?id=18238) Jedi Knight: comparison of wine-1.1.11 and wine-1.1.11-153-g424cb27
This bug isn't about the Jedi Knight menu, that bug has always existed in Wine (bug 11090) [snip]
Okay, sorry. It just seemed so similar to the TLJ bug. :-/
Start the demo with the '-windowgui' flag to make the menu windowed so that you can see the menu options properly. In both display modes (with 3d accel ticked in display options or unticked) the text isn't drawn properly in game.
Okay, I did that.
In 3d accelerated mode it seems to work well with the latest Git revision, where Wine-1.1.11 still had small problems. Without 3D acceleration it is still broken (see attachment).
I was careful to exit and restart the game between screenshots, so there should have been no 'pollution'.
My graphics card is an nvidia GeForce 8600M GT, running the proprietary drivers supplied by Ubuntu 8.10 (177.82-0ubuntu0.1), in case that matters.
As a side-note, I'll wait for the next official release before reporting that something has seemingly been fixed in the future -- that will probably save all people involved some hassle. I am sorry for any inconvenience I caused.