https://bugs.winehq.org/show_bug.cgi?id=52795
masush755@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |masush755@gmail.com
--- Comment #1 from masush755@gmail.com --- This affects more games than just Cyperpunk 2077 on Mesa/RADV. Stack overflows during pipeline compilation will also happen with: - Stranger of Paradise: Final Fantasy Origin - Doom Eteral when ray tracing is enabled - Unreal Engine 5 City Sample with the vulkan backend
Further references: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6173 https://gitlab.freedesktop.org/mesa/mesa/-/issues/6209
So far Doom Eternal with ray tracing was the game that required the largest stack with about 800K