https://bugs.winehq.org/show_bug.cgi?id=43872
--- Comment #48 from Shmerl shtetldik@gmail.com --- I tested Wine master (which is currently wine-3.3), and the fix for invisible monsters works for Mesa indeed, but still freezes my GPU.
Configuration:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.23.0 / 4.15.4, LLVM 5.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.1.0-devel (git-51562ea7a0)
Disabling GL_ARB_framebuffer_no_attachments prevents freezes, but as expected leaves invisible monsters.
Hopefully now with patch in the source, some Mesa developers can debug the freeze.