https://bugs.winehq.org/show_bug.cgi?id=47818
Bug ID: 47818 Summary: resident evil2 sourcenext patched with Classic REbirth DLL crashes Product: Wine Version: 4.16 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: nsklaus@yandex.com Distribution: ---
Created attachment 65312 --> https://bugs.winehq.org/attachment.cgi?id=65312 screenshots and stack trace of the crash
i'm using resident evil2 sourcenext v1.1.0 base version of the game installs and runs just fine.
my goal is to play a mod called 'mortal night' https://www.moddb.com/mods/resident-evil-mortal-night
which in turn makes use of classic-rebirth patch http://appleofeden.de-doc.com/index.php/downloads/resident-evil-2-classic-re...
the mod and the patch are relying on the use of a provided ddraw.dll so i start the game with: "WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"
i can see the mod is being correctly detected, there's a few setup dialogs for it (see attached screenshots) and then at the moment of actually starting the game it crashes.
so, to summarize: - base game work fine. - game with patched dll crashes.
my environment is the following: linux: artix kernel: 5.2.14 wine: 4.16 gpu: Intel Iris 6100