http://bugs.winehq.org/show_bug.cgi?id=32397
Bug #: 32397 Summary: Call of Duty 4: Regression: Flickering of particle textures switching from normal to spritesheet appearance Product: Wine Version: 1.3.23 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: Elias.vds@gmail.com Classification: Unclassified
When I updated from wine 1.3.22 to 1.3.23, COD4 rendered particles faulty: the textures constantly switch from normal to spritesheet appearance. I'm running Linux 2.6.32.26-175.fc12.x86_64 (Fedora 12) with NVIDIA GTX470 gfx card using stable driver version 195.36.31. No winetricks. The bug is still present in the latest (1.5.19) devel version of wine.
So this is a regression. First I thought this was a duplicate of bug 27630, but I'm using an NVIDIA card and the bug persists in wine 1.5.19.
I located the patch that broke it : Merging the reverted patch in wine 1.5.19 solves the problem.
However I assume this disables the new GL_ARB_ code? Anyhow, my gfx card should be able to handle the latest GL extensions.