https://bugs.winehq.org/show_bug.cgi?id=46225
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID
--- Comment #34 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Bryan Kirk from comment #33)
It would be nice if more people were to take a look at it. That way the cause can be found.
So I had a look. The game constantly uses most of a CPU core to draw graphics via GDI functions. In fact that's true both on Wine AND on Windows, it's just that CPU usage is reported differently.
On Linux a 100% CPU usage e.g. in "top" means that the total CPU utilization is one core. On Windows' task manager a 100% CPU utilization means that ALL cores of the CPU are in use. With this game on Windows I get about 12% CPU usage, which is essentially 100/8 (8 is the number of CPU threads I have).