http://bugs.winehq.org/show_bug.cgi?id=10832
Karl Vogel karl.vogel@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |karl.vogel@gmail.com
--- Comment #10 from Karl Vogel karl.vogel@gmail.com 2009-07-11 05:53:24 --- The crash is caused by GetDeviceCaps() returning 0 for MaxVertexBlendMatrices. On a windows machine this returns 4. When wine is patched to also return 4, the game doesn't crash, but then it doesn't display the player model anymore. (not with builtin or native d3d9_?? libs).
There's some more mention about this MaxVertexBlendMatrices in Bug 8357 comment 9.