https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #18 from plata@mailbox.org --- (In reply to fjfrackiewicz from comment #17)
(In reply to plata from comment #16)
What happens when you start with "-opengl4" in a 64bit Windows 7 prefix?
If I start The Flame in the Flood with "-opengl4" then I get an error message about a missing shader file GlobalShadaerCacheGLSL_430.bin.
If I'm correct, this means that the OpenGL version is not available. You get something similar for DirectX11 when you try to run in an XP prefix. Don't know if it's possible (or even easier) to resolve this issue than the missing D3D10/11 features.