http://bugs.winehq.org/show_bug.cgi?id=35783
--- Comment #29 from Christopher Cope inuyasha@usa.com --- I made some progress. Risk of rain was made using GameMaker 8.1, so I started trying to reproduce the error. I have done so. It is caused by d3d_set_fog. I have made a sample executable using the previous function to draw an apple to the screen. It results in the same error as in Risk of rain. Removing the d3d_set_fog before drawing to the screen results in the apple being drawn without issue, Here is the sample executable. http://www.mediafire.com/download/uri9hj2tl54zcfa/test.exe