http://bugs.winehq.org/show_bug.cgi?id=29239
--- Comment #12 from Henri Verbeet hverbeet@gmail.com 2011-12-04 04:16:23 CST --- (In reply to comment #11)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
I'm not sure what version that log is from, but it's not 1.3.34. WineD3D_ChoosePixelFormat() is gone since 1.3.27. The AOE1 demo seems to work fine for me with the OpenGL renderer. Are you running this in a clean prefix? This may also be specific to OS X.