https://bugs.winehq.org/show_bug.cgi?id=39816
--- Comment #11 from Nikolay Sivov bunglehead@gmail.com --- (In reply to Sergey Isakov from comment #10)
May this works?
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc( ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) { - FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); - return E_NOTIMPL; + return iface->GetInputParameterDesc(index, desc); }
or some more work needed?
This way it will call itself. I'll take a look.