http://bugs.winehq.org/show_bug.cgi?id=25088
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |focht@gmx.net Resolution|--- |FIXED Summary|Crysis Warhead does not |Crysis Warhead 1.1.x does |start |not start
--- Comment #8 from Anastasius Focht focht@gmx.net --- Hello folks,
I can't reproduce this.
The game runs fine from clean WINEPREFIX _without_ explicit overrides/recipes.
You need a hack for bug 18799 (WONTFIX) to work around the map/level loading 80% crash though.
The game uses 'd3dx9_34.dll' ('JUN2007_d3dx9_34_x86.cab')
--- snip --- 002b:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\d3dx9_34.dll" at 0xf4470000: builtin 002b:trace:loaddll:free_modref Unloaded module L"C:\windows\system32\d3dx9_34.dll" : builtin 002b:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\msvcrt.dll" at 0xf38c0000: builtin 002b:trace:loaddll:load_native_dll Loaded L"C:\windows\system32\d3dx9_34.dll" at 0x32e0000: native 002b:trace:loaddll:load_native_dll Loaded L"C:\Program Files\Crysis Warhead\Bin32\ijl15.dll" at 0x60000000: native 002b:trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\msvcp80.dll" at 0xf37a0000: builtin 002b:trace:loaddll:load_native_dll Loaded L"C:\Program Files\Crysis Warhead\Bin32\CryRenderD3D9.dll" at 0x38000000: native --- snip ---
--- snip --- Executable: C:\Program Files\Crysis Warhead\Bin32\Crysis.exe FileVersion: 1.1.1.710 ProductVersion: 1.1.1.710 Using STLport C++ Standard Library implementation --- snip ---
$ wine --version wine-1.7.19-71-g94b8562
Regards