http://bugs.winehq.org/show_bug.cgi?id=12051
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #3 from Stefan Dösinger stefandoesinger@gmx.at 2008-04-10 03:38:17 --- That looks like a texture address clamping issue. We had some problems like those in Half Life 2 a white back, but they were fixed by forcing cube textures to clamp to boarder. Maybe the same has to be done for volume textures?