http://bugs.winehq.org/show_bug.cgi?id=29494
--- Comment #8 from Stefan Dösinger stefan@codeweavers.com --- Created attachment 48554 --> http://bugs.winehq.org/attachment.cgi?id=48554 1.7.19 backtrace
I saw the bug again with Wine 1.7.19. A backtrace is attached. I have a core dump and a corresponding wineserver binary, but they are too big to attach here.
My suspicion is that the backtrace is slighly off, and that the crash happens in fd_reselect_async rather than async_reselect, and that the cause is either an undefined async object or one that does not define fd_ops->reselect_async. I'll add some more debug output to my code and hopefully remember to run with WINEDEBUG=server next time I play WC3 multiplayer.