https://bugs.winehq.org/show_bug.cgi?id=45127
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |directx-d3d
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- Thank you for the bug report. It looks like this is the cause:
error: definitions of interface block `shader_in_out' do not match
Specifically, reg0 is declared with flat interpolation in only one of shaders in the shader program and we're using GLSL 1.50 (the driver doesn't support GLSL 4.40).
I have a guess at what's going wrong, I'm going to attach a hack for you to try in a bit, in case you can build Wine yourself.