http://bugs.winehq.org/show_bug.cgi?id=28743
--- Comment #5 from Stefan Dösinger stefan@codeweavers.com 2011-10-31 13:45:18 CDT --- I've written some tests for palette setters and getters. A complication I've hit is that the current palette index(but not the palette entries themselves) are recorded in stateblocks.
The options we have now: 1) Ignore the entire issue, just return D3D_OK from the stubs and wait until we find a game that actually needs the functionality 2) Put the d3d8/9 palette API back into wined3d 3) Add stateblock recording functionality to d3d8/9 to record the current texture palette there
I'll probably go for 2, even though I don't like having the useless d3d8/9 palette code there.