http://bugs.winehq.org/show_bug.cgi?id=34034
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com Component|opengl |directx-d3d
--- Comment #3 from Henri Verbeet hverbeet@gmail.com 2013-07-15 02:51:20 CDT --- We should probably move shader_glsl_ftoa() to the common code and use it in arb_program_shader.c as well. Ideally we wouldn't need to use the ARB_program code for blitting when GLSL is used though.