http://bugs.winehq.org/show_bug.cgi?id=21492
--- Comment #20 from Stefan Dösinger stefandoesinger@gmx.at 2010-02-21 18:50:14 --- This log contains proper debug output, but the calls to libGL still come from an odd place. Maybe the application is mixing d3d and opengl? I don't see any wgl calls that are not made by wined3d, but those may be easy to miss. Can you add +opengl to the log, and remove -win? (So in total make a +d3d,+wgl,+opengl,+synchronous) log?