http://bugs.winehq.org/show_bug.cgi?id=22523
--- Comment #3 from byteframe byteframe@gmail.com 2010-04-29 15:06:01 --- I should reiterate that the problems detailed above are on a machine running intel graphics. On my nvidia machine, Unreal Tournament works.
All of this is using the game's Direct3D renderer.
Using the software renderer, the game also crashes, but seemingly by a differant cause. Forthcoming is the debug output for this. The program segfaults almost immediately. I've yet to run a regression test, or to test the software renderer on earlier wine versions, but since the title for this bug has been changed, I think it falls within its purview.