http://bugs.winehq.org/show_bug.cgi?id=18050
--- Comment #3 from Oleksiy Protas elfy.ua@gmail.com 2009-04-14 13:28:27 --- And also, the frames missing are actually rendered in between, it goes like: 5 seconds of frozen picture looped sound, then all the frames queried to render are shown in milliseconds, then frozen again. The actual proccess is frozen as it doesn't count timers correctly when hosts a game, but does when joins one.