https://bugs.winehq.org/show_bug.cgi?id=43406
--- Comment #14 from Philip Rebohle philip.rebohle@tu-dortmund.de --- Created attachment 58937 --> https://bugs.winehq.org/attachment.cgi?id=58937 Custom version of the brightness compute shader
This issue seems to be caused by a misbehaving compute shader that is involved in computing the average brightness level of the rendered image.
The attachment contains a custom version of the shader that should be functionally equivalent to the original shader, but seems to work correctly. In order to test it, save it somewhere (do not change the file name) and run the game or d3dretrace.exe with
export MESA_SHADER_READ_PATH=/your/shader/directory
Please let me know if it works for you. Note that this may not work with any wine version other than wine-staging 2.14, as the file name depends on the generated GLSL.