https://bugs.winehq.org/show_bug.cgi?id=38668
joakimpokemeg@hotmail.no changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joakimpokemeg@hotmail.no
--- Comment #71 from joakimpokemeg@hotmail.no --- (In reply to demurgos from comment #70)
or understand why it worked once with the native xaudio2_7.
I was able to reproduce it: the game starts and dialogues work with the native xaudio2_7 if I start it in windowed (borderless or not) mode with the smallest resolution (800x450). I don't know how the resolution is related to xaudio2_7 but at least I know how to start it. (Obviously this is not ideal though).
If I run it fullscreen or with a larger windowed resolution with native xaudio2_7, it crashes.
Can confirm this "workaround". I have to say it's very weird, but it seems that all sounds are actually working. Using i3 i can actually resize the window with a button, which upgraded the resolution alot, the problem with that is that the mouse seemed to be locked to the corner where the game started and you can only move around within that resolution corner on the screen.