http://bugs.winehq.org/show_bug.cgi?id=21926
--- Comment #9 from Rafał Mużyło galtgendo@o2.pl 2012-11-03 17:05:48 CDT --- Well, on a different testcase I can see fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_D16_UNORM. (that's with 'fbo', with 'backbuffer' the complaints are different: first a short series of fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats followed by much longer series of fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting.) on an r200. That's a bit older than r300, but may hint the problem is still there. Chances are the original poster simply had a hardware upgrade.