http://bugs.winehq.org/show_bug.cgi?id=18696
Summary: Patch 7433eb breaks EVE Online Product: Wine Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: reboot@gmx.ch
Created an attachment (id=21414) --> (http://bugs.winehq.org/attachment.cgi?id=21414) Screenshot of EVE Online with broken rendering
The patch 7433eb76b5f05ae54702fe9e57ba315407ed651b breaks 3D rendering in EVE Online
git bisect result:
7433eb76b5f05ae54702fe9e57ba315407ed651b is first bad commit commit 7433eb76b5f05ae54702fe9e57ba315407ed651b Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri May 29 09:13:21 2009 +0200
wined3d: Use the proper OUT swizzle in handle_ps3_input().
:040000 040000 7cb7b69a490911f691b2226c44a370c133808a61 01db75de9276241094ef598657616206b30eba77 M dlls
Graphicscard:
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7600 GT/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 177.82
During the start i get the following errors:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(11) : error C7011: implicit cast from "vec4" to "vec3" fixme:d3d_shader:print_glsl_info_log 0(10) : error C7011: implicit cast from "vec4" to "float"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(11) : error C7011: implicit cast from "vec4" to "vec3" fixme:d3d_shader:print_glsl_info_log 0(10) : error C7011: implicit cast from "vec4" to "float" fixme:d3d_shader:print_glsl_info_log 0(5) : error C7011: implicit cast from "vec4" to "vec2"
During the game I then get a lot of
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4249