http://bugs.winehq.org/show_bug.cgi?id=32050
--- Comment #4 from Xavier Vachon xvachon@gmail.com 2013-05-09 00:55:27 CDT --- Tested again in wine 1.5.29, I still get the GL_OUT_OF_MEMORY issues. Override 'd3dx11_43' is necessary for the game to run. Tried this with GLSL enabled and disabled, same results.
err:d3d:wined3d_debug_callback 0x1ac768: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.". err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ ../../../wine/dlls/wined3d/surface.c / 2710 err:d3d:wined3d_debug_callback 0x1ac768: "GL_INVALID_VALUE error generated. Size and/or offset out of range.". err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ ../../../wine/dlls/wined3d/surface.c / 2331 err:d3d:wined3d_debug_callback 0x1ac768: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.". err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64 err:d3d:wined3d_debug_callback 0x1ac768: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.". err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64 err:d3d:wined3d_debug_callback 0x1ac768: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.". err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64