http://bugs.winehq.org/show_bug.cgi?id=31705
--- Comment #3 from Jonathan Day imipak@yahoo.com 2012-09-15 04:08:44 CDT --- Component versions for the game engine:
Gamebryo File Format, Version 20.2.0.7 NiSystem Gamebryo Version 2.2.0.0 NiMain Gamebryo Version 2.2.0.0 NiAnimation Gamebryo Version 2.2.0.0 NiDX9 Gamebryo Version 2.2.0.0 NiParticle Gamebryo Version 2.2.0.0
Strings that look interesting in the codebase:
GVMat32 optimised assembly code written 1996-98 by Gilles Vollant asm686 with masm, optimised assembly code from Brian Raiter, written 1998 deflate 1.2.3 Copyright 1995-2005 Jean-loup Gailly inflate 1.2.3 Copyright 1995-2005 Mark Adler
Other references that look interesting:
There are a lot of references to Direct3D, but it's not clear if it's required by the code.
They seem to be using CryptoPP for encryption. There's a reference to a Flex parser, but they wouldn't need that in the code itself, only in making the engine.
The game engine is copyrighted 2006 by Emergent Game Technologies, who make GameBryo.