https://bugs.winehq.org/show_bug.cgi?id=43464
--- Comment #8 from Dmitry dz64@protonmail.com --- Created attachment 62085 --> https://bugs.winehq.org/attachment.cgi?id=62085 Wireshark capture
I'm trying to understand what this game sends over network. It looks like the game has ssl library inside of it. The game uses winsock 2 for tcp connections, but data is encrypted (http-over-tls). I assume that this data is in JSON format.
Here is my wireshark capture of communication between the game and api.orerve.net.
1. The game connects to the first server. 2. The game sends 92 bytes and receives 200 bytes - this communication seems successful. 3. The game connects to the next server. 4. The game sends 1376 bytes and receives 351 bytes. That 351 seems to be JSON string: {"errorCode":272,"status":400,"message":"CRC Failed"} 5. The game sends 1386 bytes and receives 351 bytes. 6. The game connects to the next server. 7. The game sends 1386 bytes and receives 351 bytes. 8. After that CRC error is displayed in the game window.