http://bugs.winehq.org/show_bug.cgi?id=28625
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |ca43c49968553b3db7d7ef63966 | |b76fcbf9c8a1b Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #2 from GyB gyebro69@gmail.com 2011-10-20 12:38:35 CDT --- This problem has been resolved in Sanitarium, thanks to this commit: http://source.winehq.org/git/wine.git/commit/ca43c49968553b3db7d7ef63966b76f...
The very same commit fixes a similar problem in Heroes of Might & Magic IV: using the now default OpenGL renderer, gameplay (animations, scrolling the map, mouse movement) was much slower than with gdi. Now that problem is also gone.