https://bugs.winehq.org/show_bug.cgi?id=25528
Marisa Kirisame saniukeokusainaya@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |saniukeokusainaya@gmail.com
--- Comment #11 from Marisa Kirisame saniukeokusainaya@gmail.com --- It appears I'm getting the same issues in Artificial Academy 2. I mistakenly thought it had something to do with software vertex blending, but nope, that wasn't it.
With render mode 1 character models seem to be stuck in reference pose but can sort of rotate around with the camera, with render mode 2 only faces are glitched out.
I disabled GLSL and I get just a mess of vertices while the log spams me with:
err:d3d:wined3d_debug_callback 0x1aa9fc0: "GL_INVALID_OPERATION error generated. State(s) are invalid: fragment program.". err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 66