http://bugs.winehq.org/show_bug.cgi?id=11354
--- Comment #33 from Dan Kegel dank@kegel.com 2010-09-28 19:00:38 CDT --- No, the patch doesn't cause the extra artifacts, but they also go away when you set complex shader distance to zero. Perhaps it should be a separate bug so we can close this one, even though it fits the same summary.