https://bugs.winehq.org/show_bug.cgi?id=34342
--- Comment #33 from sworddragon2@aol.com --- I think you have made a mistake. You said "Stefan Dösinger's Direct3D command stream multithreading work" solved the issue for you but not the CSMT patches. But they are the same (CSMT is just a shortcut for Command Stream Multi-Threading). But if I have overlooked something feel free to correct me.