http://bugs.winehq.org/show_bug.cgi?id=26882
blaise mgavl69@juno.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69@juno.com
--- Comment #3 from blaise mgavl69@juno.com 2011-04-25 12:20:20 CDT --- (In reply to comment #0)
Created an attachment (id=34275)
--> (http://bugs.winehq.org/attachment.cgi?id=34275) [details]
New portal expanding, antialiasing enabled
Kubuntu 11.04 x86_64 running Wine 1.3.18 from wine ppa (plus winepulse patches). Portal 2 was downloaded via Steam and then patched with the fixed SKIDROW crack. Videocard is an Nvidia GeForce 580 running the proprietary 270.41.06 driver from natty restricted.
When creating a new portal, a completely black form of a portal is allocated on the target surface. In the middle of this, the actual portal opening animation starts, which will expand and and eventually fill the allocated black space. This only happens with antialiasing enabled. With it disabled, there is a form of warping effect which doesn't seem to work alongside antialiasing.
In the terminal, one line is constantly spammed; err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ surface.c / 3460 (Not attaching a log with thousands of those identical lines.)
See attached screenshots.
Is this when antialiasing is set inside of Portal2 or from nvidia-settings or both? If I set MSAA in nvidia-settings and inside of Portal2 - I get the black rendering. But when I disable antialiasing just inside Portal2 everything renders fine and antialiased. This happens with Source games for me always. Nvidia-settings is set to override application,btw.
GeForce GT220 1024 MB Ram / 270.41.06 driver